Mass effect prima guide pdf download
Additional spaces for further point allocation are unlocked by filling the Paragon or Renegade bars through your decisions made in conversations. Below is a summary of the bonuses achieved by filling each bar. Verbal options and sometimes actions speak louder than words! You choose one after you have weighed the options with the careful use of the g. Dialogue choices on the right side of the dialogue wheel steer the conversation towards a quick conclusion.
Dialogue options on the left side of the wheel draw out a conversation and possibly yield more information. In rare instances, an action which speaks louder than words replaces one of the dialogue options and makes the scene more intriguing and enjoyable for some. Dramatic instances like the one above can readily be appraised by considering your immediate choices in a conversation and recognizing where the options are positioned around the middle of the dialogue wheel.
NOTE 14 Protected by copyright. That said, the Alliance Command is a very busy organization. Romantic subplots considered sidequests are controlled by creative dialogue choices with key characters, and as romances are kindled, they can also be abruptly cancelled by saying the wrong thing to the wrong person at the wrong time.
As such, agents who show generosity and compassion toward their squad members may be more successful in pursuing romances. Agents who are rash and rude to their squad may be very lonely indeed. Each time you finish a world in the main storyline, check in with the object of your affection on the Normandy to begin the next stage in the romance. You are commanding officer of the prototype Systems Alliance starship SSV Normandy, with unique stealth technology to allow the ship to disappear from scanners against the deep cold of space.
Developed in cooperation with the turians, the Normandy is equipped with state-of-the-art navigation systems and mass effect FTL drives. Using the mass relays, it can travel to far-reaching sectors of Citadel Space in mere moments. All levels of galactic navigation information are available from this deck, including separate views for galaxy, cluster, system, and orbital. Cluster View—Displays all currently known solar systems within the selected star cluster.
Sometimes objects are hidden in orbits within asteroid belts. System View—Displays an overview of an entire star solar system and all the orbiting planetary bodies, asteroid belts, or vessels. After the stations have been located, you can quickly travel between them, thus decreasing wear and tear on Alliance standardissue footwear. To ease ground transportation and expedite planetary exploration, your squad is given access to the M35 Mako, a highly advanced all-terrain troop transport armed with both a long-range Gatling gun and a scoped, high-velocity cannon for eliminating opposition from a distance.
Its inherent self-righting capability is also improved by the addition of six booster rockets that deploy limited bursts of high intensity-short duration blasts to lift the Mako up to approximately 20 feet off the ground. When the squad arrives at its destination—be it enemy outposts, alien artifacts, or survey locations—press 2 to exit the Mako and continue toward your objectives. When ground operations are completed, the squad must re-enter the Mako by pressing 1 to prepare for extraction by the Normandy.
To signal for extraction while inside the Mako, press 3 to have Joker touch down and pick you up. Beware of planets with environmental hazards.
Scanners indicate the level and type of hazard on the HUD i. Any time the squad leaves the Mako while exploring alien worlds they risk taking environmental damage.
TIP All armor manufactured by Devlon protect against environmental hazards. When exploring planets with extreme environmental hazards, it would be wise to equip Shepard and the squad with this armor. With such protection, the hazard timer will not count down. TIP The Mako is capable of navigating even the most difficult terrain, but the path of least resistance is always faster. The flatter the better! If you must move through rough terrain, keep to the lowest and flattest paths through the area to keep all six wheels on the ground and providing traction.
In rough terrain, use the booster rockets to launch the Mako off high points to clear small gaps. The Mako can slowly crawl on incredibly steep, sheer rock faces with angles of up to 60 degrees if you choose your routes carefully and traverse cross-slope. But keep the wheels on dirt or vegetation to maintain higher traction.
Your credit account is easily accessible by those wishing to provide payment for services rendered, such as helping them find someone important to them or protecting them in times of crisis. COM There are always people looking for hired help, in exchange for a few easy credits, of course.
Protected by copyright. Large deposits of rare ore can bring in of thousands of credits per survey! You gain 4 omni-gel with each salvaging. TIP All excess gear can be liquidated into small quantities of Omni-Gel by selecting the item in the Equipment screen and pressing 4 to convert it. Try to liquidate low-level items first, since they are worth fewer credits. Omni-Gel is a multipurpose resource specific to synthetic or technologybased objectives.
It can be used in a wide variety of situations where credits are useless, such as repairing the Mako during ground missions, overloading a security system, or rebooting a mainframe. TIP STORES Every major spaceport is complete with a store or two where you can purchase new weapons, upgrades, licenses, and more to outfit the squad appropriately for its next mission.
Make it a habit to visit all the local stores to learn about the latest gear releases from various manufacturers. Hence, as the agent reaches higher levels, increasingly advanced weaponry and gear become available refer to the next section on manufacturer licenses. Sell price is typically 15 percent of the buying price, but intimidating agents can often bully a better deal from the shopkeepers. Common items are cheap, but limited-edition items are expensive, and unique items are worth their weight in gold, as they only show up in stores once.
Some licenses are quite common but some are from highly secretive or hard-to-find manufacturers located across the galaxy. Agents should make the collection of all licenses a high priority so they may equip themselves and their squad with the best gear available.
Agents should visit all shops regularly to find and purchase any available manufacturer licenses, which can range from credits for A complete list of manufacturers can be common licenses to 30, credits for rare viewed in an upcoming section of this guide: or hard-to-get licenses.
If you fail to complete the task, you can usually gain a second chance by overriding the system with Omni-Gel. The second chance is only available if you have enough Omni-Gel in your possession. This is why you should be saving it for a rainy day. Always attempt to complete the mini-game on the first try. If you find yourself short of Omni-Gel, enter the Equipment menu, liquidate some undesirable gear into Omni-Gel and come back to the minitask to collect the reward by overriding the system.
Keep track of all mini-game locations. You must first be familiar with all aspects of combat intel before you are fully qualified to understand the causality of conflict situations. Given the strengths of your individual squad members in either combat, biotics, or tech, you can easily see how a squad can become biased toward one skill set. As you select team members, the Current Squad HUD at the bottom of the selection screen lights in up in real time to indicate the cumulative squad strength across the three skill sets.
Every action taken in battle could result in the loss of a squad member. Every carelessly chosen response could cost you and your team tens of thousands of credits and fleeting opportunities to follow valuable leads.
Any further change in the squad summary HUD is purely due to additional squad member choices. An informed Commanding Officer CO will undoubtedly have a long and productive career. The selection screen displays pictures of each squad member. If any of their pictures are blacked out, that member is either dead or not currently a part of the crew.
Multiclass squad members Kaidan, Wrex, Garrus possess talents from two different skill sets instead of having all the talents from one skill set, as specialists like Ash, Liara, and Tali do. During a conflict, be aware of your surroundings and present resistance in order to give the most effective squad orders.
Battles are won with patience and by using the correct tactics against specific targets. The targets are covered later in this chapter. Right now, we focus on the role of a CO: giving field combat orders. Being caught in the middle of a crossfire situation is pretty much the worst-case scenario every soldier hopes to avoid.
Employing this tactic often leads to victory. Strive to create a crossfire situation between Shepard and squad members during battles to achieve decisive victories.
In other words, enemies hiding behind cover can be taken out easily when the team is firing from two different positions and angles. TIP Storming Your Fatigue meter takes a long time to refill, and once you are fatigued, you must wait until the bar is fully replenished before you can Storm again.
Try Storming by pressing 1 while running until you are just short of being fully fatigued. That way, you can still Storm a short distance in case of an emergency. NOTE Using these basic commands creatively can evolve into more complicated tactics in open areas. Shepard can send the squad anywhere in LOS line of sight , even hundreds of meters away out in the open, planetary surfaces, which gives the snipers in the squad a dramatic advantage over your enemies. As CO in this instance, Shepard can take point and selectively engage enemy forces to drawn them into the chokepoint where the squad can engage at will and decimate the enemy ranks with weapons and talents.
Have the squad rally back to Shepard as soon as enemy forces are engaged, drawing in a few at a time. Highly skilled snipers especially Infiltrators should be able to make shot after shot as the enemy units line up like varren in a barrel. Flank and Crossfire: Creating a crossfire situation is often the easiest way to distract and destroy enemy ranks with minimum effort.
The point team is ordered into a flanking side position off to the left or right of enemy forces, close enough to draw their fire and engage the forces, all while Shepard attacks from the front, or, ideally, the opposite side. This can cause you to waste a lot of your weapon-specific abilities including Overkill or Marksman. Opponents roughly the same size like geth troopers, husks, and creepers are knocked down by melee attacks. However, anything bigger than Shepard, such as krogan, geth destroyers, etc.
Knock down your enemies and the squad will keep shooting. Remember, you squad members always come back after being killed. However, Shepard is completely indispensable. Remember, retreat is always an option. Re-evaluate your tactics and decide on a different course of action to deal with your opposition. Note that just like using talents and abilities, there is a timed recharge period for healing using Medi-Gels.
The weapon selection wheel is split into three segments: one each for Shepard and the two squad members. By highlighting any of their weapons with g, the HUD display changes to indicate whether the individual is trained with that weapon. Select the desired weapon and hit 1 to give the order to switch. In doing so, you effectively take them out of the battle while they try to figure out what end shoots and what end is the stock. You can still aim at targets while the game is paused, which is a sneaky way to take a break, or target fast-moving enemies at your leisure.
TIP Check your weapons after every major encounter. Your squad members occasionally switch their weapons without your permission. You can now tap P quickly to alternate between weapons without having to go back to the wheel. This can be handy for switching from the sniper rifle to the shotgun when enemies get close.
TIP When sniping, send your squad to stand a bit farther away so enemies can be kept busy fighting them and do not come in close to you while you are sniping. This is an excellent way to strategically eliminate opposition—a sound tactic especially in the case of countersniping enemy marksmen such as geth snipers or rocket troopers. Fastest Career Formula For a quick and exhilarating combat-oriented career, use the following formula: 1. Choose any non-Soldier specialization for Shepard an Engineer with Decryption and Electronics is a solid choice.
Maintain a primary mission squad with Ashley and Wrex. This maximizes their attack damage, damage resistance, health, endurance, and healing capabilities, and makes them into formidable tanks in battle. Always send them into battle first to engage enemies at short range. Use Carnage ability often to obliterate enemy forces, while you hang back and mop up from a safe distance.
Win, Win, Win. The pause is also in effect, which is useful for organizing your thoughts so you may give clear orders during battle. Status states immediately indicate whether the power is used, selected, currently recharging. Many talents require that Shepard have LOS line of sight to the target regardless of whether the power is being executed by the CO or by a supporting squad member.
Many other talents affect only the person using them, such as Immunity, Barrier, or Marksman. We will teach you all you need to know in the upcoming section on talents and abilities. Now switch the Talent Wheel back to normal gameplay.
This is especially useful for emergency healing or damage resistance powers that are needed quickly in heated conflicts. Decryption allows the squad to break into objects held fast by security systems, and brings up the special Decryptions task interface.
A high Electronics Talent gives the squad the ability to override electronic systems by using Omni-Gel. Always bring along the squad members with these talents on away missions so nothing of importance is left behind uncollected.
Talents are the more general skill areas in which a character excels, while abilities are the special tactics granted by becoming increasingly more skilled in any given talent. For example, training a Soldier with the Assault Rifle Talent eventually grants the three levels of the Overkill ability that get increasingly more lethal: Overkill, Advanced Overkill, and finally, Master Overkill.
By spending more points in a talent, a character can eventually become proficient in several master-level abilities that dramatically increase their prowess in battle or grant valuable squad support abilities. Make each squad member a specialist in his or her own unique ways to minimize overlap across the entire squad. TIP The following talent matrix includes all the classes, talents, characters, and abilities in the game.
Use it to cross reference who has what, and even for character planning at the beginning of each new career. Check out the Specialization Talent section for some suggestions. For balanced parties, spend Talent Points on these hybrid characters so as to not create too much overlap in their skills. For example, Garrus can be a powerful Engineer and Wrex a capable biotic while both are still strong in combat. Decreases the cost of items in stores. Charm options are grayed out if you do not have a high enough skill rank.
New skill ranks open up when you become a Spectre and as you earn Paragon points. Increases credits gained when selling items in stores. New skill ranks will unlock when you become a Spectre and as you earn Renegade points. Motivated Buyer Your intimidating presence bullies merchants passive bonus into buying your gear for more credits. Increases health, accuracy, and effectiveness of all attacks and powers. Use Unity and First-Aid in quick succession to bring the entire squad back up to full strength while in combat.
Attacks that penetrate shields also penetrate this barrier. Each point spent increases the strength and duration of the barrier. Improves the recharge time and accuracy cost. This is one talent that becomes more important as your difficulty level increases. Any object or creature struck is lifted into the air. Enemies are temporarily immobilized until they fall back to the ground. Each point spent increases the duration of the lift.
Drops them when it expires. Each point spent increases the strength of the throw, knocking targets farther and inflicting greater damage. Advanced Throw Increases force and radius while decreasing recharge time and accuracy cost. Master Throw Increases force and radius while decreasing recharge time and accuracy cost. Nearby enemies and objects are drawn into the singularity, unable to escape its gravitational pull.
Each point spent in this ability increases the radius of the singularity. Does not work on flying enemies. Having access to Singularity is a strong motivator for career class selection or squad selection. Master Singularity is the best way to immobilize an entire group of enemies; it pulls everyone within a certain radius up into the air and suspends them for a period of time while the squad attacks them at their convenience. Each point spent increases the duration of Stasis. Squad members will not use Stasis unless selected from the Power Wheel.
It weakens armor and inflicts damage over time on enemies. Each point spent increases the duration of the warp. Advanced Adrenaline Burst Reduces recharge time. All of your abilities are instantly recharged, even the critical Shield Boost and Immunity abilities. Shotguns may seem like the flashiest weapons in the game, but your squad mates are just as effective with long-range weapons.
TIP Never underestimate the value of stability with a sniper rifle; each point spent on this talent increases not only your damage and accuracy, but also how fast you restabilize after taking a shot. With Armor and Fitness maxed, you should be able to take a direct hit from a rocket on all but the hardest difficulty setting.
Damping is delivered as a proximity mine that explodes when enemies are nearby for bonus damage. Stuns enemies up to Elite level. Stuns enemies up to Sub-Boss level. Sub-Bosses 10 60 40 60 — Decryption Talent Description: Allows you to open secure containers, increases tech mine explosion damage and grants the Sabotage ability. Overheats enemy weapons so they can not fire, and burns them for damage over time.
Sabotage is delievered from a proximity mine that explodes when enemies are nearby for bonus damage. Advanced Sabotage 5 Medium 8 20 50 60 3 6 7 8 9 — 20 22 24 Master Sabotage Further increases Decryption skill level; increases Sabotage proficiency including radius, duration, and overheat damage, while reducing recharge time; proximity mine damage increased.
Hard 10 25 40 60 4 10 11 12 — 26 28 30 Having sufficient skill in Decryption is the only way to override security systems on many different objects, including computer terminals and locked loot containers. Damages the shields of enemies near the target, and reduces the effectiveness of their armor plating. Overload is delivered as a proximity mine that explodes when enemies are nearby for bonus damage.
Further increases the effectiveness of all electronics parameters. The Overload power causes significant damage to enemies through their shields. Garrus and Tali both excel at Electronics, so one of them should focus on specializing in it. TIP Having sufficient Electronics skill is the only way to overload electronic devices during minitasks. NOTE Overload works great against synthetic enemies, but it also deals massive damage to the Barrier ability of biotic enemies such as asari commandos, making them much easier to kill.
Minions 20 60 80 — 2 3 4 5 6 7 8 9 10 11 12 6 9 12 15 18 Advanced Hacking Increases duration of hack while decreasing recharge time. Master Hacking Elites Further increases duration of hack while decreasing recharge time. For maximum effect, target the toughest enemy amid a group and enjoy the chaos within the enemy ranks that follows. Master First Aid Maximum increases to squad health upon use.
Master Neural Shock Knocks out an organic enemy and inflicts toxic damage. Increases biotic resistances and reduces recharge rates for all biotic abilities. Reduces the recharge time on all tech abilities and increases resistance to tech attacks. Investing additional points in this class talent increases health and allows for limited health regeneration.
Increases damage done by tech mines and reduces overheating on sniper rifles and pistols, their preferred weapons. TIP Sentinel Talent Description: Special training allows sentinels to use tech and biotics more efficiently than other classes. Reduces the recharge time of tech and biotic abilities.
Increases damage and accuracy with a pistol and also grants the Marksman ability. This talent increases biotic resistances and damage with shotguns and pistols. Note that your base class talent ranks only go to level 6. After you complete the advanced specialization training, the talent ranks then rise to level 12 and the new specialization bonuses are available once Talent Points are allocated appropriately.
Each class has two advanced levels of specialization available, as illustrated in the following diagram. Nemesis Enigneer Agents are highly encouraged to pursue advanced military specialization training on the Luna Colony to heighten their talents and abilities in ways not possible through other means.
Specialization is the only way to achieve the ultimate training your class allows. Overall, ranking up reduces the recharge times for all biotic abilities and specifically improves Barrier and Stasis Talents. NOTE Commando Description: Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents.
Overall, their specialization increases damage inflicted with all weapons and specifically improves their most lethal talents including: Immunity, Marksman, and Assassination. Overall, medic specialization improves the recharge times on all medical abilities and specifically the First Aid and Neural Shock abilities.
Squad Healing Bonus Healing revives dead members? No 80 Yes 40 34 Protected by copyright. Overall, a nemesis specialist has access to significantly increased duration and damage to all biotic abilities and specifically improves both Warp and Lift Talents. Overall, operatives have access to significantly reduced recharge times for all tech attacks and specific improvements to both Overload and Sabotage Talents.
Overall, their increased health and damage protection can turn them from strong soldiers into formidable tanks with specific improvements to Immunity or Barrier , and Adrenaline Burst abilities. This talent reduces recharge time of biotics, and improves both the amount of health restored and the recharge time on squad healing.
This skill increases tech resistance and shields. Krogan Battlemaster Talent Description: Wrex is one of the last true krogan battlemasters, as they are a dying breed—something for which the rest of the galaxy is grateful. This skill improves health regeneration, increases physics resistance, and increases melee damage. TIP Combat Hazards In any combat situation it pays to take note of a few dangerous objects in your immediate surroundings.
Objects like those shown in this sidebar possess certain volatile characteristics that opportunistic agents can and should use against their adversaries to cause all sorts of unpleasant effects ranging from mild shocks to death.
Always quickly and immediately assess the nearby combat hazards during any combat situation and work them into your battle plan. Fuel tanks make excellent ambush points. Lure enemies toward them as you move away, then cause the tanks to explode with a few well-aimed shots. Experiment with combat hazards in your surroundings to see if your adversaries are foolish enough to stand too close to a plasma containment cell: Toss a grenade into their midst. This skill increases accuracy with all weapons and increases damage with both assault rifles and sniper rifles.
Assault Rifles Assault rifles are the standard armament of most soldiers, offering a good balance between firepower, range, and accuracy. However, they have a limited rate of fire and are virtually useless at close range. TIP Pistols Pistols have low recoil and high accuracy, and are easy to use while moving.
They are only effective at close range and inflict limited damage. TIP Shotguns Shotguns have a slow rate of fire and high recoil, but they can inflict massive damage to multiple targets at close range.
COM Some ammo upgrades are more suitable for one weapon type than for another—try different combinations and see what works best for you. TIP Sniper rifles generate significant amounts of heat from a single shot, so you should make the most of each shot fired by maximizing damage through weapon and ammo upgrades.
When equipped with upgrades, their destructive potential is increased exponentially and adds special effects, such as snapfreezing targets in the case of Cryo upgrades. After throwing a grenade by pressing 0, the grenade icon in the HUD flashes for a short time; during the flashing period you can manually detonate the grenade with another press of 0, or wait until the grenade timer detonates it automatically seconds later.
Soldiers need extra training to wear it. Even in light of that, however, the benefits often outweigh the costs. All armor is not created equal. In hazardous environments, special upgrade seals protect the squad from otherwise deadly effects, but only one squad member needs to wear the protective suit for the entire squad to benefit. Medical armor upgrades allow squad members to regenerate health if low on Medi-Gel.
Armor is quite versatile considering the range of upgrades offered and various parameters affected. Heavy armor provides better shielding and damage protection with an often unnoticeable movement rate penalty. Having this benefit early while the squad is weaker can help ensure your survival.
Heavy armor offers maximum protection against enemy fire but has the highest movement penalties affecting weapon accuracy. Only specially trained frontline soldiers can wear it. Installation Mods are all installed the same way from the Equipment menu.
While viewing currently installed item, press 3 to enter the upgrade screen. Each gear type has a specific number of upgrade slots depending on its sophistication level. Available upgrade slots are shown at the bottom right sector of the screen, while the main display window lists the descriptions of any currently installed upgrades. Use g to select an upgrade slot. Note that each slot is specific to a certain group of mods.
For example, if viewing a weapon, you may have one or two open slots for weapon upgrades and always one for ammo. A weapon can only have one type of ammo at a time, while several different weapon upgrade mods can be installed to dramatically increase its performance above and beyond stock levels. As with all equipment, mods come in a variety of sophistication levels. Pay close attention to upgrade sophistication level when choosing upgrades for installation. Microprocessors wired into a combat suit can monitor vital functions and release small, localized doses of Medi-Gel to accelerate the healing process.
A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks. Mechanical augmentation increases the brute strength of the wearer, allowing them to deliver powerful blows when rifle butting or pistol whipping opponents. To generate kinetic barriers, combat suits rely on capacitors to store energy from a generator. The greater the capacitor storage, the more potent the barrier.
Installing micro-gravimetric emitters into a combat suit artificially increases mass, providing protection against concussive force delivered by explosions, high impact ammo and biotic attacks such as Lift or Throw. Armor equipped with stim packs releases targeted shots of adrenaline to speed up recovery and recharge times. Toxic Seals Specially sealed body armor provides increased protection against radiation, gasses, and a host of other toxins.
Ablative Coating Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body. Advanced models also optimize recharge times of kinetic eration rate barriers. The increased mass of the mechanized suit also provides Exoskeleton melee damage protection against high-physics weapons and biotic attacks such as Lift or Throw. This interface also provides resistance to toxic second attacks.
To generate kinetic barriers, combat suits rely on capacitors to store Shield Modulator energy from a generator. A prototype upgrade designed specifically for heavy combat use, it 15 damage Energized Plating provides maximum protection for the user.
TIP 40 Protected by copyright. Incendiary Rounds Incendiary rounds consist of a thermite paste which clings to, and burns through, nearly any known substance. Sledgehammer Rounds hit with incredible force, often knocking opponents completely off their feet. The tradeoff is they increase weapon overheating. Polonium Rounds Snowblind Rounds Snowblind rounds inflict massive damage and destabilize enemies, reducing their accuracy.
More advanced upgrades do more damage. The combat scanner upgrade improves detection levels, making these enemies visible. Absorbs and dissipates the heat typically generated when firing a weapon. Fires larger rounds for more damage. However, the rate of fire is slowed and the weapon will overheat more quickly. Video Audio icon An illustration of an audio speaker.
Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Topics collector , omega , mordin , reaper , grunt , orbital , upgrades , geth , normandy , assignments , downloading expressly , unlawful copying , special assignments , planetary database , introduction training , training upgrades , database appendix , derelict reaper , collector station , warlord okeer Collection strategyguides Language English.
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